It just goes from stable to unstable at some point. But that's not even my main concern: what's the consequence of adding more actors to the game? And more scripted events like basic needs and survival simulation? Where's the breaking point? Can the total amount of scripts firing at run-time wear your savegame file out? I've been playing very stable, heavily modded builds for a few years - but sometime after 150-200 hours they usually "wear out", become unstable, start crashing on save, on load, out of the blue and that, without making any changes to the load order. There were tools to quantify exactly how much VRAM you're using for the classic version, don't know any for SSE. But I can't quantify those consequences, beyond the basic things like full 4k textures will demand more VRAM than 2k, etc. Been having some discussions on the subject of how heavily you can mod SSE before noticing the consequences.
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